![]() But it's been a rather quiet sort of success, not really making an appreciable impact on the hive mind of the gaming public, the obvious merits of the game predictably overshadowed by the marketing hurricane unleashed by EA to promote its glossy Burnout sequels. Released less than twelve months ago, it garnered good-to-glowing reviews (not least from this very website - "a hair's breadth from being legendary" howled Pat Garratt) and has since clocked up over 800,000 sales worldwide. With this in mind, the original FlatOut is a curious beast. In other words, smashing the ever-loving crap out of everyone else. How many people playing Turbo Esprit on the Spectrum actually bothered chasing down purple drug cars? And how many hurtled around the city, knocking stick men off ladders? Why did everybody with an Amiga own a copy of Indy 500? Was it for the lifelike recreation of the world's most tedious motorsport, or was it because you could drive backwards around the track and watch the ensuing pile up in slow motion replay?įrom Destruction Derby to Driver to Burnout, some of the most indecently entertaining car games of recent(ish) years have succeeded by encouraging gamers to do what's fun rather than what has always been deemed "right". Often the best ideas - or, at the very least, the most fun ideas - come from doing things wrong.
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